|
shogun
Posts: 1298
Location: Melbourne, Victoria
|
Ok people we're looking for a game that everyone at BDI can play at once, and we mean EVERYBODY. So what we are looking for out there is something that fits this:
- Multiplayer game with LAN support
- Up to 1000 simultaneous players
- Dedicated server support (if applicable)
- Dead easy and simple to get into
- Runs on most platforms (optional, must support windows at the very least)
If you think of a game that fits the above description please post about it in the comments under this news item.
|
|
#0 01:34pm 04/01/03
|
|
|
system
|
--
|
|
#0
|
|
|
aRmS dEaLeR
Posts: 27
Location: Melbourne, Victoria
|
hahah.... uh, can anyone say... LAG?!?!?!
lol... umm... we can play a mmporg, or however u spell it
it'll be mad if we could play a 1000 player fps...... haha
BF? i wish
then that will be a real war!
|
|
#1 02:24pm 04/01/03
|
|
|
DJ-Studd
Posts: 63
Location: Melbourne, Victoria
|
I think you'll have trouble finding a game which supports 1,000 players, and even if it did, imagine the lag... not to mention that most people's machines won't be able to handle it.
On the other hand, if it was something like an RPG, Everquest kind of game?, then you wouldn't have too much of a problem...
Good luck though! :P
|
|
#2 02:46pm 04/01/03
|
|
|
shogun
Posts: 1299
Location: Melbourne, Victoria
|
Yeah I was thinking we could run something lke Ultima Online with one of the fake local servers, but it would be too much messing around and a simple shoot em up of some kind would be preferable..
|
|
#3 02:48pm 04/01/03
|
|
|
BorrisTheBulletDodger
Posts: 228
Location: Newcastle, New South Wales
|
HLDM!!!!
any1 who plays cs, DOD, ns can easily run this game, and it would be mass carnage!
|
|
#4 03:03pm 04/01/03
|
|
|
RoundeRS**
Posts: 301
Location: Brisbane, Queensland
|
yeh HLDM sounds pretty sic!
|
|
#5 03:07pm 04/01/03
|
|
|
shogun
Posts: 1300
Location: Melbourne, Victoria
|
BorrisTheBulletDodger: unforutnantly you can't start a Half Life server with a playerlimit greater than 32 players... And its rather cpu intensive to boot, we would need something like a 10Ghz server to run it decently.
|
|
#6 03:10pm 04/01/03
|
|
|
BorrisTheBulletDodger
Posts: 229
Location: Newcastle, New South Wales
|
and i can accuire u this 10 gig.... ;P
|
|
#7 03:15pm 04/01/03
|
|
|
Mordain
Posts: 300
Location: Melbourne, Victoria
|
hmm we could run a MUD or MUSH or somes*** but no one will play
|
|
#8 03:56pm 04/01/03
|
|
|
the_FERRET
Posts: 3
Location: South Australia
|
How about Operation Flashpoint, it can handle hundreds of players (I think) and can be played by anyone with expereince with first person shooters. Either that or something like Tribes or Tribes 2
|
|
#9 04:17pm 04/01/03
|
|
|
Mordain
Posts: 310
Location: Melbourne, Victoria
|
The only problem with traditional FPS games is that they are very server intensive. OFP has massive maps I doubt can handle 1000 players.
|
|
#10 04:33pm 04/01/03
|
|
|
DeVo
Posts: 4
Location: Bendigo, Victoria
|
Pwoah!
That would be sick. That would have to be a world record for a LAN game surely?
I dont know of any games though...As Mordain said, maybe a MUD or something? I reakon everyone would play if it was part of a world record atempt or something....why not?
|
|
#11 05:07pm 04/01/03
|
|
|
Mordain
Posts: 318
Location: Melbourne, Victoria
|
DeVo is right, I am to be agreed with, and Im still searching
|
|
#12 05:16pm 04/01/03
|
|
|
LOTUK
Posts: 3
Location: Melbourne, Victoria
|
Another issue you would probably face if you did find a game that can do what you ask is how would everyone play? wouldn't it be against the rules to give it to evryone? Unless you got a special license from the developers. But I hope everyone has BF1942 expansion so we can play with something like 72 players.
|
|
#13 05:33pm 04/01/03
|
|
|
Morgoth
Posts: 3156
Location: UK
|
check out this game.. its like a platform style fps
http://www.j-a-r-n-o.nl/Multiplayer/
click on "SOLDAT"
unfortunately the official site is down
|
|
#14 06:25pm 04/01/03
|
|
|
Hydro
Posts: 103
Location: Melbourne, Victoria
|
Thinking along the same lines as LOTUK... whichever game is attempted, is it going to be available (to buy)? Maybe a discount price due to bulk? :)
-Hydro
|
|
#15 06:19pm 04/01/03
|
|
|
Nailbomb
Posts: 471
Location: Melbourne, Victoria
|
so how many players does bf1942 currently support?
|
|
#16 07:03pm 04/01/03
|
|
|
Berger
Posts: 2121
Location: Gippsland, Victoria
|
64
|
|
#17 07:18pm 04/01/03
|
|
|
Thrillz
Posts: 82
Location: Melbourne, Victoria
|
Yep Soldat is great!
But I'm yet to play it in a 1000 player game :)
It would be very very crowded unless a huge map was created.
|
|
#18 07:27pm 04/01/03
|
|
|
Visser
Posts: 244
Location: Melbourne, Victoria
|
Even if you could do this i dont think 1000 people would all WANT to play it.
But what you could do it to announce a "massive period". ALl the servers are taken down and fewer, but set to max player limit (32/64) are started up and you tell everyone on the mic that we are having large games time - eg a few 64 player beef, 32 player q3 instagic (that owned back at ~s20) and so on.
|
|
#19 07:33pm 04/01/03
|
|
|
Raven
Posts: 216
Location: Melbourne, Victoria
|
SMAUG? :)
|
|
#20 10:07pm 04/01/03
|
|
|
Baikes
Posts: 8
Location: Gippsland, Victoria
|
What the hell is SMAUG?
|
|
#21 10:41pm 04/01/03
|
|
|
Hannibal
Posts: 1
Location: Geelong, Victoria
|
i reckon if we could find a game that would support 1000+ pplz it would absolutely kick arse
and if bf1942 could support that many ppl that what you could call a REAL WAR!!
|
|
#22 04:19pm 05/01/03
|
|
|
Mordain
Posts: 344
Location: Melbourne, Victoria
|
I think it's going to have to be a MUD, any MUDheads wanna code us up a quick one?
|
|
#23 06:28pm 05/01/03
|
|
|
Baikes
Posts: 35
Location: Gippsland, Victoria
|
Dare I ask yet another question that gets no answer?
What is MUD?
|
|
#24 06:43pm 05/01/03
|
|
|
ScH!sM
Posts: 186
Location: Melbourne, Victoria
|
tis a multi user domain... im not sure... but i think thats those text based games
|
|
#25 07:41pm 05/01/03
|
|
|
Mordain
Posts: 353
Location: Melbourne, Victoria
|
MUD = Multi-User Domain. A text based representation of "rooms" in which the user interacts through text commands inputted via a console. Due to it's low-data usage and low memory usage it is the perfect option for 1000 players. Oldschool fun, if you want to check it out try www.mudconnect.com
|
|
#26 07:41pm 05/01/03
|
|
|
MaDCoW
Posts: 1
Location: Melbourne, Victoria
|
does soldat actually support 1000 players?
|
|
#27 09:06pm 05/01/03
|
|
|
Mr Tux
Posts: 5
Location: Melbourne, Victoria
|
I happen to know of some MUD source code that I could acquire by next weekend and I reckon that my system'd be able to handle the server side of things: XP 1700+, 512MB PC2700 DDR-RAM, two (2) 10/100 Network cards.
And I'm not talking about brand new, stock standard code, either, I'm talking about a living, breathing MUD that runs 24/7.
|
|
#28 09:14pm 05/01/03
|
|
|
Cape_Horn
Posts: 39
Location: Melbourne, Victoria
|
cant remember the original name, but it got changed to Subspace, then they started charging for it.
if you could find the server side for it, all people need to run is the demo...
subspace is a mm online game, 2d space shooter, deathmatch style, or ctf etc.
|
|
#29 09:35pm 05/01/03
|
|
|
Cape_Horn
Posts: 40
Location: Melbourne, Victoria
|
it seems to be going through another name change, this time to "Continuum .37"
www.subspace.net
talk to the owners and see if something can be arranged
|
|
#30 09:39pm 05/01/03
|
|
|
Cheese Man
Posts: 32
Location: Canberra, Australian Capital Territory
|
the_FERRET, op flash has problems with 50 people, and thats in single player. 1000 people would never happen
|
|
#31 10:02pm 05/01/03
|
|
|
PeXa
Posts: 3
Location: Victoria
|
Diablo2 is always a option, im not sure as to the limit of the amount of players and how well it would work. but it is a posibility
|
|
#32 10:20pm 05/01/03
|
|
|
Valor
Posts: 36
Location: Melbourne, Victoria
|
if we can find some way of getting past all this global server for earth and beyond that would be teh best for online is a space mmorpg ask piccilo he used to play it aswell
|
|
#33 12:12am 06/01/03
|
|
|
Mordain
Posts: 370
Location: Melbourne, Victoria
|
GO TUXXY! Get it!
|
|
#34 12:38am 06/01/03
|
|
|
Wrexy
Posts: 108
Location: Melbourne, Victoria
|
lol diablo2 has max of 8 players in 1 game
|
|
#35 05:30am 06/01/03
|
|
|
[BIO]DragonLord
Posts: 50
Location: Gippsland, Victoria
|
Nope soldat can only host a 32 player game
|
|
#36 12:48pm 06/01/03
|
|
|
[BIO]DragonLord
Posts: 56
Location: Gippsland, Victoria
|
We have found a 500 Player GAME..
Yea..
The Game Is Prince Of Qin
http://eng.objectgames.com/products/zhuanqu/qinshang_english/default.asp
its looking good,
But does anybody have a copy
*cough*
*cough*
*cough*
*cough*
|
|
#37 05:01pm 06/01/03
|
|
|
Buzzard
Posts: 3
Location: Gippsland, Victoria
|
Subspace/Continuum, seems to be freeware, as well as the server.... I couldn't find the max number of players, but I think that it can handle > 500 :)
Game - http://www.subspace.net/
Server Files - http://www.shanky.com/server/download.html
Howto - http://www.shanky.com/server/howto.html
|
|
#38 06:22pm 06/01/03
|
|
|
Rocket Ryder
Posts: 103
Location: Melbourne, Victoria
|
The server side of things is the difficult bit.. maybe at some point in the future the clients will be able to handle some of the processing requirements of the server, ala distributed.net :)
And I think if you tried a MUD, you'd get 10 people playing. No one cares about a stupid text game, even if it is living, breathing, and great fun (once you spend an hour learning how to play). You may as well have a forum instead and tell 1000 people to log into it.
|
|
#39 06:29pm 06/01/03
|
|
|
Mordain
Posts: 411
Location: Melbourne, Victoria
|
Modern day gamers pffffft.
Sif need grafx D:
|
|
#40 06:48pm 06/01/03
|
|
|
BlackArrow
Posts: 6
Location: Melbourne, Victoria
|
Although not a game, a lan-wide distributed.net effort (or similar) might be interesting if we can get net access for a server to transfer work units... I noticed some other lans create accounts with their favourite number-crunching group and see how high they can get the count in one lan. Could be interesting..?
|
|
#41 07:44pm 06/01/03
|
|
|
Mr Tux
Posts: 6
Location: Melbourne, Victoria
|
I can't get my hands on the MUD code base that I said that I might be able to. The MUD appears to have disappeared totally into the void with no news as to why.
|
|
#42 09:01pm 06/01/03
|
|
|
Mordain
Posts: 419
Location: Melbourne, Victoria
|
#include damn.h (wont let me do the right brackets)
int main()
{
int BDI;
cin >> BDI;
cout << "\n" << BDI << endl;
return 0;
}
execute BDI.exe
BDI WILL ROXOR j00!
|
|
#43 09:50pm 06/01/03
|
|
|
Angelus
Posts: 120
Location: Melbourne, Victoria
|
Answer Play the New and Improved game L.S.D we have got alpha 0.01 out it can now render our models. :):):)
|
|
#44 09:58pm 06/01/03
|
|
|
Mr Tux
Posts: 7
Location: Melbourne, Victoria
|
Angelus that'll really please people. A game that can only JUST do something.
|
|
#45 02:02am 07/01/03
|
|
|
Mordain
Posts: 428
Location: Melbourne, Victoria
|
^_^ its still better than cs
|
|
#46 09:40am 07/01/03
|
|
|
sniperontheroof
Posts: 17
Location: Melbourne, Victoria
|
how many ppl can quake 3 handle?
if some1 made a mad big enough could that run? or would it like blow up the server and crash everyone's computers?
|
|
#47 04:53pm 07/01/03
|
|
|
BeNdIgO
Posts: 40
Location: Bendigo, Victoria
|
im not sure how many grand theft auto can hold but if it can hold enoguh ppl thats a good game for lan
|
|
#48 08:11pm 07/01/03
|
|
|
DragonJohn
Posts: 19
Location: Geelong, Victoria
|
gta 2 is 4 player lan..........
|
|
#49 08:49pm 07/01/03
|
|
|
Buzzard
Posts: 4
Location: Gippsland, Victoria
|
Don't know about Q3 but Q2 supports 64 players :)
|
|
#50 11:41pm 07/01/03
|
|
|
paragon
Posts: 170
Location: Canberra, Australian Capital Territory
|
UO can easy support 1000 players, and is a free game.
|
|
#51 12:04am 08/01/03
|
|
|
[BIO]DragonLord
Posts: 57
Location: Gippsland, Victoria
|
UO WTF is that...
Up And Out
Under And Over
Undercover Ostrig
Underware Ollie
Please Define
|
|
#52 08:36am 08/01/03
|
|
|
King Of Shibby!
Posts: 968
Location: Canberra, Australian Capital Territory
|
... oh yeah, i forgot about UO being payed to play online only, lets do it 1000 player Ulitma offline, we were gonna do a 300 at a lan here but i'd say just haveing 1000 ppl in the one server would be awsome, non-the-less slightly laggy
|
|
#53 12:44pm 08/01/03
|
|
|
lego72
Posts: 4
Location: Bendigo, Victoria
|
There is an open source implementation of Battle.net that could be used. See below:
The bnetd project is a collaboration focusing on development of a server that attempts to emulate Blizzard's Battle.net gaming server. The bnetd project is run by volunteers and is neither supported by nor affiliated with Blizzard Entertainment.
A major part of the effort is supporting most of the battle.net compatible games. Currently it supports Diablo 1, Starcraft, Warcraft 2 BNE, and some of the Diablo 2 connections. The server may eventually support some non-Blizzard clients as well, but no work is currently being done in that area. Certain software in addition to the bnetd server should also be considered part of the bnetd project. This includes BNS (BNetd Selector), bnchat (a text-based chat client), the BNI utilities, and bntrackd (BNetd TRACKing Daemon). All the software is licensed under the GNU GPL. The bnetd team also produces documentation for these programs and the battle.net protocol.
You will still need your original copy of a Blizzard game in order to connect to the bnetd server. The bnetd project does not condone the use of illegally duplicated games being used to play on bnetd servers.
Go to http://www.bnetd.org to check it out.
|
|
#54 02:01pm 08/01/03
|
|
|
Redback
Posts: 18
Location: Albury/Wodonga, Victoria
|
bnetd is not going to let everyone play the same game at once
you could have everyone playing starcraft, but not on the same battlefeild
|
|
#55 02:48pm 08/01/03
|
|
|
Berger
Posts: 2165
Location: Gippsland, Victoria
|
gta2 is max of like 8-10players, and when u have that many u need a powerful pc to host
|
|
#56 07:40pm 08/01/03
|
|
|
Lemontang
Posts: 5
Location: Bendigo, Victoria
|
'sigh' if only they made Morrowind multiplayer, the map on that and the stuff you could do would just blow you away.
|
|
#57 07:43pm 08/01/03
|
|
|
star
Posts: 79
Location: Melbourne, Victoria
|
guys guys guys!!!
we need TK capabilities!!!
|
|
#58 08:00pm 08/01/03
|
|
|
Fleece
Posts: 428
Location: Melbourne, Victoria
|
qwtf
the source code's been released, somone hax up a server that'll take 1000 players.
we'll just have to ban demoman though :D
|
|
#59 10:46pm 08/01/03
|
|
|
system
|
--
|
|
#59
|
|